Crowds Control

Artificially intelligent, virtually real


5 posts since July 2009


AI Summit 2013

24 April 2013 // conference // ai // reaching for Disqus...

This long overdue post is about my takeaway from this year’s GDC AI Summit, I tried to organize that in rough categories.Spatially located dataOne key part of an AI system is to have meaningful data as input to the decision-making. In most of the games genres, it is very important to have spatially located data and to be able to extract from these meaningful data.Several talks focused on this area: “AI Postmortems - Warframe” by [...]


Artificial intelligence for games by Ian Millington

25 February 2011 // book // ai // reaching for Disqus...

@MJKlaim i’ve got this one. In fact, im trying to get an overview on what’s actually implemented in the real world. [...]


Report: Autodesk virtual entertainment conference

01 October 2009 // animation // conference // ai // reaching for Disqus...

Tonight, Autodesk gave a “virtual conference” featuring talks about their products, live-broadcasted, for free on their site. I virtually attended to the portion I was interested in : Ubisoft talking about AI and animation in Prince of Persia.After an epic struggle with RealPlayer (who still uses this piece of *** by the way ?) I managed to get the live feed a few minutes after the start.The prince was not alone, Elika was hereThe focus [...]

Paris Game AI Conference '09 (part 2)

02 August 2009 // ai // conference // reaching for Disqus...

In this second part I’ll talk about the presentations of day two.Day TwoPanel talk: Advices and tales from the trenches.As I’m not that familiar with game industry this panel about how the work is in game studios was very intersersting to me. What they emphasized most was that it is important to have done, and finish, something yourself (a small game for example) before starting to work in a studio. I know they were trying [...]

Paris Game AI Conference '09 (part 1)

29 July 2009 // ai // conference // reaching for Disqus...

The Paris Game AI Conference took place on June 10th and 11th at the CNAM. It was organised by OK it a little too late for a proper but whatever :) I needed a first real post for the blog ! Almost 200 people from Europe had came to this free event and I had the privilege to be one of them (I was the only one available in the team). The schedule was [...]