Aggregate Dynamics for Dense Crowd Simulation

Published on .

Ming C.Lin's lab latest work in crowd simulation has been featured in two recent publications from MIG (International workshop on Motion In Games) 2009 and SIGGRAPH Asia 2009 (the article is already published on the author's website). The method presented int those articles, particularly the latter one, is designed to simulate the navigation behaviors of tens of thousand pedestrians at interactive rates. Let's see first the eye candy !

Impressed ? So do I, let's see how it works. This approach combines microscopic goals with macroscopic flow simulation:

Both the visual results and the computation times are really interesting ! Two major problems are still not addressed: no collision prediction (two groups heading towards each other won't try to avoid before collision detection) and no way to add social convention to the avoidance behavior (favor one side of collision avoidance, avoid splitting groups...). This method should be great for dense crowds and/or used as a low LOD for navigation behaviors (this will be the topic of the next article !).

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