Crowds Control

Artificially intelligent, virtually real

Latest posts

AI Summit 2013

24 April 2013 // conference // ai // reaching for Disqus...

This long overdue post is about my takeaway from this year’s GDC AI Summit, I tried to organize that in rough categories.Spatially located dataOne key part of an AI system is to have meaningful data as input to the decision-making. In most of the games genres, it is very important to have spatially located data and to be able to extract from these meaningful data.Several talks focused on this area: “AI Postmortems - Warframe” by [...]


LIFE with Recast/Detour

21 March 2013 // recastdetour // masa // navigation // reaching for Disqus...

I sent this mail earlier today to the Recast/Detour mailing list. Hello, I’m working on LIFE, the new AI middleware MASA is showcasing at the GDC next week. I am sending you this email to announce that LIFE uses Recast/Detour as its built-in navigation solution. I’d also like to explain how and what we will contribute to this great project. We are committed to open source our development on Recast/Detour for the benefit of the [...]


Boudica's last stand

21 May 2012 // crowd simulation // reaching for Disqus...

A few weeks ago, I received a mail from a reader of this blog: an ancient history enthusiast. I use novel techniques to try and identify the UK battlefield where the Romans defeated Boudica in 60/61AD. Boudica isn’t just a Civilization IV leader, she is a British ancient heroin who led an uprising against the Romans conqueror and was severely defeated at a not yet identified location (interseting how this story is closed from French’s [...]


Yet another migration

12 May 2012 // site update // reaching for Disqus...

The first post of 2012 (in May… shame on me) is about yet another migration of the site!As you may know Posterous, that I previously used, was bought by twitter. It is pretty sure they will close or at least let die their current service. So I moved everything to GitHub Pages! You can browse and even fork this site’s repository. The setup was a little longer than expected (basically you have to write html [...]


Formation Sketching

09 November 2011 // navigation // paper // reaching for Disqus...

I have updated the Group navigation state-of-the-art report with an interesting article I read a few weeks ago: * Qin Gu and Zhigang Deng. Formation Sketching: An Approach to Stylize Groups in Crowd Simulation. In Graphics Interface. University Houston, Delmar Thomson Learning, 2011I’ve also set up a static page for the report. [...]