Archive
2024/04/22
The Chain (Fleetwood Mac Cover)
2024/04/19
Training LLMs to reason: Cogment's Integrated Approach to Trustworthy Natural Language Interactions
2023/12/15
Curriculum Learning for Cooperation in Multi-Agent Reinforcement Learning
2023/11/29
Immersive AI assistance during eVTOL multi-agent ATC traffic routing @ I/ITSEC
2023/11/22
Human-Machine Teaming For UAVs: An Experimentation Platform
2023/10/25
Building AI Assistants for Augmenting Human Operators: A Roadmap Towards Creating Superteams
2023/05/29
Hiking up that HILL with Cogment-Verse: Train & Operate Multi-agent Systems Learning from Humans
2023/05/29
WIP: Human-AI interactions in real-world complex environments using a comprehensive reinforcement learning framework
2023/02/15
Trustworthy Human-Machine Teaming: The Next Stage of Evolution @ REAIM
2022/03/23
Towards Human-AI Teaming: Intelligence Ecosystems to Tackle High-Stakes Use Cases
2022/03/15
Fuck U (Archive Cover)
2021/09/28
Towards Human-AI Teaming: Challenges and Opportunities of Human in the Loop AI Training
2021/05/04
When AI meets simulation: going beyond the limits of data-driven and simulation-driven ML, and RL
2020/11/23
Coursera & deeplearning.ai / Build Better Generative Adversarial Networks (GANs)
2020/11/06
AI & Biases 101: The bakery case
2020/11/02
Coursera & deeplearning.ai / Build Basic Generative Adversarial Networks (GANs)
2020/06/17
OpenClassrooms & Groupe INSA / Utilisez l'apprentissage par renforcement avec un drone
2020/05/10
OpenClassrooms & CentraleSupelec / Réalisez des calculs distribués sur des données massives
2020/04/22
The three stages of Explainable AI: How explainability facilitates real world deployment of AI
2020/03/04
IFTTD #30 - Ajouter de l'humain dans l'IA avec Clodéric Mars
2017/03/09
"Hello! Business Talks" Humanité(s) Digitale(s) - Améliorer l'expérience utilisateur grâce à l'intelligence artificielle par Clodéric Mars
2015/06/10
Hierarchical Architecture for Group Navigation Behaviors
2014/03/17
GDC 2014 AI Summit - Environmentally Conscious AI: Improving Spatial Analysis and Reasoning
2013/08/13
A sample iOS application using Ogre 3D
2013/04/24
AI Summit 2013
2012/05/21
Boudica's last stand
2011/12/31
Stanford University / Machine Learning course (ml-class.org)
2011/11/08
ml-class
2011/09/15
Airport hall populated with Golaem Crowd
2011/08/10
Autonomous agents nursery
2011/06/24
Paris Game/AI Conference 2011 - Towards Directable Autonomous Crowds
2011/06/14
How simple rules determine pedestrian behavior and crowd disasters
2011/04/09
Golaem Crowd launch
2011/01/03
"Founders at work": testimonials from the history of IT
2010/12/01
On crowd simulation validation
2010/11/30
CASA '10
2010/02/15
std::vector<bool> is NOT a std::vector containing bools
2009/11/30
Aggregate Dynamics for Dense Crowd Simulation
2009/10/01
Report: Autodesk virtual entertainment conference
2009/09/18
Minkowski sum
2009/08/12
SIGGRAPH '09
2009/08/01
Paris Game AI Conference '09